Everyone stares at the same 4×4 tray of letters and races the same
clock to spot as many words as they can.
What counts as a word: its letters must sit in a connected chain
on the tray — each letter next to the previous one, side by side or diagonally —
and you can't reuse the same tile twice in one word.
Here T→R→A→P is a valid path: each letter touches the next. You
would just type "TRAP" and it scores. "TRAPS" would not — there is no S
touching the final P.
- You don't trace anything — just type a word you can see in the
tray and press Enter (or Add). The game already knows every word the tray
can spell; a wrong guess simply doesn't score.
- Tapping a tile adds its letter to the box, if that's easier than typing.
- Words must be 3+ letters. The Qu tile is one square worth two letters.
- Score by length: 3–4 = 1, 5 = 2, 6 = 3, 7 = 5, 8+ = 11.
- Any word two or more players both found cancels to zero — go for
the obscure ones no one else will spot.