Take turns claiming one empty hex. Stones never move or get captured once placed.
Build an unbroken chain across the board to your two edges and you win instantly.
Gold connects top ↕ bottom
Blue connects left ↔ right
- No draws, ever. Once the board is full, one side's chain must be complete — it's a property of the shape, not a rule.
- Swap rule: the opening move is a big advantage, so if it's on, the second player's first turn may instead steal that opening stone — it becomes theirs, mirrored across the board.
- Blocking your opponent and extending your own chain are usually the same move — that's the whole game.