Race your pawn to the far side. Each turn, either move one square or place one wall — never both.
Gold moves one square at a time toward the highlighted goal row.
Walls go on the dot where four squares meet — that's your tap target, glowing so it's never invisible on a small screen. It always sits between cells.
- Jumping: land on your opponent's square and you hop straight over them instead — or diagonally around if something is behind them.
- The one rule that matters: a wall can slow your opponent down but can never fully block every route to their goal. The game refuses any wall that would trap them.
- Out of walls? You can still only move — walls are limited (3–10, depending on board size).
- Reach the far row first and you win.